Wednesday, May 13, 2009

Week 8 Crit

Team: Digitalism

Pros:
Digitalism have a strong concept for their design. It is a concept and design that can be quite emotional to people, as it has a strong history behind it. Due to this the whole concept and realisation is quite strong. Rather than just being a random building or environment it has a background, history and emotions.

The building itself was well realised, it had been built well and a lot of effort into the actual building itself. It is a believable and strong building that works with the concept and the environment.

Cons:
The surrounding environment isn't really resolved, and doesn't fit in with the concept. While the immediate surrounding buildings are modelled they do not give a sense of busy, over crowded and thriving city, it just looks a bit like a desolate city on a random island. The scale of the building is a bit small, the building is meant to be much higher and tower over everything else.


Team: Orange

Pros:
The building is very well modelled and detailed, there has been lots of work put into the modelling of the building, this makes it look very resolved and like it could easily be a real building. The surrounding environment is very highly detailed with alot of work put in. It has lots of cars driving round, people and everything. This gives a good sense of the context and environment of the project.

Cons:
The textures on the building itself where a little lacking. There could have been more texturing making the building a little more life like. The same goes for the interior spaces, they could have had some more textures, and maybe a little more interactive to make the environment more immersive.


Team:
Evolve

Pros: Evolve had some very good videos for the presentation, they where quite entertaining and used some humour which is good for a presentation. This meant people payed more attention because they didn't get bored too easily. The way they presented the videos also gave a better idea of what they are aiming for in their concept. They also had some very good internal spaces in the environment. These internal spaces where very well resolved.

Cons:
Evolve had limited interactivity in there level, there was not much that the person could interact with, and not much that helped the person feel immersed or involved with the level.


Team: Urbans

Pros: The good thing about Urbans environment is that they where going for a grand scale building and they have managed to achieve that. The building itself both inside and out looks extremely grand and large, which is what they where looking for. This definitely adds to the overall effect of the environment. They had a good presentation which showed off exactly what they where trying to achieve and how they did it. The presentation of the building itself was quite good as well.

Cons: The surrounding environment could be improved. There was a lot of effort put into getting the landscape from Google Earth and the like, so its a shame things like the lake in the middle was out of scale and the surrounding environment was not quite resolved.


Team: Atlar

Pros: Atlar had some good presentation renders, that showed off there building in a very good way to make it as realistic as possible. They had a good concept that suited Crysis very well. Crysis is good at things like water and environments so the concept involving water was a good choice. This means that presentation renders could be at good high quality. There was a lot of good thought out interactivity in Atlar's level, so the environment felt very immersive and resolved.

Cons: The building itself and some of the interior spaces could have used some more textures, this would make the whole concept and design look much stronger and more resolved. I think this would greatly add to the environment.

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