Sunday, May 3, 2009

AI and Sound

These pictures show some testing and work with AI and sound for our design, this was mostly done on test levels for efficiency.

Sounds are fairly easy to set up, you just need to draw a shape that will contain your sound. In otherwords a shape that when you are inside it you will hear your sound and when you leave the area the sound will fade away. After you have drawn your shape you just need to link the AmbientVolume object to the shape and chose your sound and volume levels, that is basically it.

With the AI i was trying to clea up and stream line the AI flowGraphs, this wasn't very succesful due to the command i wanted to use not working properly.







Did some more stuffing round with the AI and seem to have it in an organised flowgraph. Also have worked out how to add good area ambient sounds, so that we can have a harbour sound as you walk around our level.

Biggest problem with the sound is that for some reaosn crysis will not import external sounds, even though they are in the right format they just wont play in crysis, this means that we can not have the sound fo birds and the like we wanted on the wharf.

I have added a few WIP pictures of working on the AI and Sound.

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