Wednesday, March 25, 2009

Relationship of words

Planning - This relates to our project because we have to plan out how we are going to tackle challenges and go about the project. Who is going to do what, when are things going to happen etc.

Hierarchy - This relates to our group because we will have to work out a group hierarchy, in terms of who will do what, and what peoples jobs and places in the team are. As well as the hierarchy of the program and editor, so what needs to be completed first or completed before other things can be started.

Planning.. More Stuff


Planning in organizations and public policy is both the organizational process of creating and maintaining a plan; and the psychological process of thinking about the activities required to create a desired goal on some scale. As such, it is a fundamental property of intelligent behavior. This thought process is essential to the creation and refinement of a plan, or integration of it with other plans, that is, it combines forecasting of developments with the preparation of scenarios of how to react to them.

The term is also used to describe the formal procedures used in such an endeavor, such as the creation of documents diagrams, or meetings to discuss the important issues to be addressed, the objectives to be met, and the strategy to be followed. Beyond this, planning has a different meaning depending on the political or economic context in which it is used. - Wikipedia



Types of plans or planning









Hierarchy.. More Stuff


A hierarchy is an arrangement of items (objects, names, values, categories, etc.) The word derives from the Greek ἱεραρχία (hierarchia), from ἱεράρχης (hierarches), "president of sacred rites, high-priest" and that from ἱερός (hieros), "sacred" + ἄρχω (arkho), "to lead, to rule"[1][2]. The word can also refer to a series of such items so arranged. Items in a hierarchy are thought of typically as including or being "above," included by or being "below," or independent of (being "at the same level as") one another.[3][4] - Wikipedia



Examples of Hierarchy: - Family Tree
Business (Boss, manager, worker)
Churches (pope, priest, alter boy etc)
Royal Family (king, queen, prince etc)
Construction Team (Foreman, workers etc)

Tech Test Images




During the week i have done some tech tests on AI movement and programming. Our group has decided that AI is important is so that we can show circulation and movement through the space in crysis.

I found it fairly easy to do AI. For simple movements it is just a case of placing either a path or a target, and then choosing the AI person to follow the path or go towards the target and what they should do once they complete the task.

The only complicated parts are understanding the flow manager, although it helps since i have done some work with 3DS Max particles which has a similar flow chart system. You must also take care when placing paths, specially if placing paths in the 3D view, because you must make sure you are placing all points of the path on the X plane.

PLANNING and HIERARCHY

Planning

  • an act of formulating a program for a definite course of action; "the planning was more fun than the trip itself"
  • the act or process of drawing up plans or layouts for some project or enterprise
  • the cognitive process of thinking about what you will do in the event of something happening; "his planning for retirement was hindered by several uncertainties"
    wordnet.princeton.edu/perl/webwn
  • Planning in organizations and public policy is both the organizational process of creating and maintaining a plan; and the psychological process of thinking about the activities required to create a desired goal on some scale. As such, it is a fundamental property of intelligent behavior. ...
    en.wikipedia.org/wiki/Planning
  • The Planning (Hazardous Substances) Act 1990 was an Act of Parliament in the United Kingdom to consolidate certain enactments relating to special controls in respect of hazardous substances with amendments to give effect to recommendations of the Law Commission.
    en.wikipedia.org/wiki/Planning_(Hazardous_Substances)_Act_1990
  • plan - have the will and intention to carry out some action; "He plans to be in graduate school next year"; "The rebels had planned turmoil and confusion"
  • plan - make plans for something; "He is planning a trip with his family"
  • plan - a series of steps to be carried out or goals to be accomplished; "they drew up a six-step plan"; "they discussed plans for a new bond issue"
  • plan - make or work out a plan for; devise; "They contrived to murder their boss"; "design a new sales strategy"; "plan an attack"
  • plan - design: an arrangement scheme; "the awkward design of the keyboard made operation difficult"; "it was an excellent design for living"; "a plan for seating guests"
  • plan - design: make a design of; plan out in systematic, often graphic form; "design a better mousetrap"; "plan the new wing of the museum"
  • plan - scale drawing of a structure; "the plans for City Hall were on file"
    wordnet.princeton.edu/perl/webwn
  • planned - designed or carried out according to a plan; "the planned outlays for new equipment"
  • aforethought(ip): planned in advance; "with malice aforethought"
    wordnet.princeton.edu/perl/webwn
plan (pln)
n.
1. A scheme, program, or method worked out beforehand for the accomplishment of an objective: a plan of attack.
2. A proposed or tentative project or course of action: had no plans for the evening.
3. A systematic arrangement of elements or important parts; a configuration or outline: a seating plan; the plan of a story.
4. A drawing or diagram made to scale showing the structure or arrangement of something.
5. In perspective rendering, one of several imaginary planes perpendicular to the line of vision between the viewer and the object being depicted.
6. A program or policy stipulating a service or benefit: a pension plan.
v. planned, plan·ning, plans
v.tr.
1. To formulate a scheme or program for the accomplishment, enactment, or attainment of: plan a campaign.
2. To have as a specific aim or purpose; intend: They plan to buy a house.
3. To draw or make a graphic representation of.
v.intr.
To make plans.


HIERARCHY

Definitions of HIERARCHY on the Web:

hi·er·ar·chy (h-rärk, hrär-)
n. pl. hi·er·ar·chies
1. A body of persons having authority.
2.
a. Categorization of a group of people according to ability or status.
b. The group so categorized.
3. A series in which each element is graded or ranked: put honesty first in her hierarchy of values.
4.
a. A body of clergy organized into successive ranks or grades with each level subordinate to the one above.
b. Religious rule by a group of ranked clergy.
5. One of the divisions of angels.



Tech Tests, Tutorials etc

Here are some online tutorials i have used for various tech tests etc

SOUND





AI






Wednesday, March 18, 2009

Unbuilt Architecture 3


3 - MacQuarie University New Library Building Competition
http://www.archaust.com/unbuilt/resources/entries/2008/029.pdf
Location - MacQuarie University, Australia.

JCY Architects where one of the 5 selected in Australia to design a new library building for MacQuarie University. It was designed to create a new entrance and heart for the university connecting both entrance road and a new university square. The design created a highly sustainable new generation library which would take the university into the future with confidence.

I think think this building would be a very interesting piece of architecture to build in Crysis, and to see in 3D. I think it is a good piece of architecture and would be good to develop more and discover what it looks and feels like to walk around in 3D Realtime. It is deffinetly buildable using the Crysis level editor and leaves room to design and innovate the project.



Tuesday, March 17, 2009

Unbuilt Architecture 2


2 - An Ideal City - Competition to design Canberra
http://www.idealcity.org.au/46/shortlist-18.html
Location - Canberra, Australia.

In 1911 a competition was held to design a capital city, this city is known as Canberra. 137 entries from around the world where considered. In May 1912, Walter Burley Griffin won the competition to design Australia’s capital city. Although submitted in Walter’s name, the plan was formulated in collaboration with Marion Mahony Griffin.

Second place went to Eliel Saarinen. Eliel Saarinen’s monumental massing of architecture around formal water basins was grand. It has imposing axes linking prominent locations. The river is forced into an artificial configuration, and has ten bridges, making it an expensive plan to build.

It is this second place entry that I think would be a interesting design to develop and build in Crysis. It would also give people a chance to experience what Australia’s capital city could have been like if this entry had won instead.

The large scale of this design and its early design phase means that there is a lot of room for innovation and exploration. As well as giving the chance expand upon it to create a very large scale realtime environment.

Monday, March 16, 2009

Unbuilt Architecture 1





Unbuilt Architecture

1 - Zira Island Masterplan
http://www.big.dk/projects/zir/zir.html
Location - Baku, Azerbaijan



The Zira Island Masterplan is a island master plan created by BIG a an architectural firm that works mainly with competitions and unbuilt architecture that doesn’t often get created.

The master plan is a design for a zero energy resort and entertainment city on the island or Zira which is situated in the Caspian Sea, within the bay of Baku. The island resort is designed to be a sustainable model for urban development.

I think this is a very significant piece of unbuilt architecture because Azerbaijan as a young, developing Post-soviet democracy, are rediscovering their national identity. A master plan like this is a significant and dramatic step in the right direction for a developing country. Architecture like this encapsulates a region or community, and shows it off to the world.

I think this would an ideal piece of unbuilt architecture because it is of large scale, so different parts can be completed by different people and it can be expanded on and built upon. Since it hasn’t been entirely resolved and designed it leaves plenty of room for interpretation and design of our own. I think it would be entirely possible to create with the Cryengine. I think it is a great master plan and could lead to some amazing results and resolutions by building it in Crysis.






Welcome

Welcome to my blog. My name is Cameron Hallam, and this blog is for Digital Collaboration. Here i will post all my work and research for these tasks.