Wednesday, June 17, 2009

Final Fabrication

So we have finally finsihed out final fabrication. I am quite happy with how it turned out. There are still some problems but there are also some very good parts. We put alot of effort into finishing this fabrication and doing our final videos.

The way the environment turned out was really good, we have good attention to detail and it really gives people a great idea of the building and how it fits into the harbour and environment.

The AI gives a good sense of the community aspect of the building and the environment.

30 sec Teaser Trailer

2 Minute Extended Trailer

Tuesday, June 16, 2009

More Screens



Some Screen Shots





Team Meeting

Today we met up at uni again to get as much done as possible, and to finish off the main environment. The main areas to work on where:

Implement final building model

Cut Scenes

Screenshots

Level Loading Screen


We started off doing the cut scenes which where fairly easy to put in, it is just a case of moving the camera around and recording, and then telling the game when to load the cuts from the flow graph. So we placed in 2 Scenes, one for the start of the level and one for the end.

While doing this we realised all the AI i placed in on Saturday was missing. So sometime between me leaving on Saturday and Today someone has edited something and deleteded my big AI system. This means we will have to rely on the AI paths and basic AI for the level because there isn't enough time to place it all back in.

When Ken got to uni we implemented the final building model with much higher detail that the previous one. While he was doing this, Alichia and I worked out how to place level loading screens in, so when we load our level from the game a picture of our building shows up.

Finally we took a few screen shots to palce on our presentation boards. I will upload these later.

Sunday, June 14, 2009

Team Meeting

So yesterday we all got together at uni again to work on the environment. We wanted to get as much done as we could. The main things we where working on was.

AI - Make the AI as Random as possible

Loading Videos - Make the game display our own personal loading screens

Cutscenes - Make some cut scenes for our environment

Building Model - Finalise the building


We completed alot of work and got most of these things done. Firstly i created a big AI system involving about 30 people who all randomly walk around the building and do various things. After that was implimented i made some quick loading videos in After effects. Me and Alichia then implimented these into the game so that when you start the game our screens show up instead of the default crysis ones. This adds a good look to our environment.

While we where doing this Ken was working on the model and finalising it.

I worked out how to do cut scenes and an elevator but we didnt have time to place them in the level itself.