For my hard specialisation tutorial I added onto my medium one. In the medium one we created AI that pretty much walks around randomly. In this tutorial I extended onto that to make the people walk around stop for a little bit and then complete a random action.
This tutorial is posted up on the Wetpaint Wiki.
http://arch1392-collaboration-2009.wetpaint.com/page/Tutorials
Saturday, June 13, 2009
Sunday, June 7, 2009
Medium Tutorial
For my medium tutorial I have created random AI. This tutorial tells you how to create a number of tagpoints around the environment and make the AI randomly walk between these points. Once they get to one point they will walk on to another point.
The tutorial is located on the Wetpaint Wiki
http://arch1392-collaboration-2009.wetpaint.com/page/Tutorials
The tutorial is located on the Wetpaint Wiki
http://arch1392-collaboration-2009.wetpaint.com/page/Tutorials
Week 11 Lecture
For week 11, Russle Lowe came in to talk about real time environments and how he has used them. Russle is a lecturer at UNSW and takes a number of real time courses.
He is currently working on a big hospital project and he is using Real-Time to allow doctors and nurses and others to walk around the hospital. This means they can check if there is adequate spacing and other things in the rooms. They already ran into one problem where the lift in the rooms for heavy people didn't have enough room to work and it also collided with the doors when opened. This may not have come up if they where not using real time and could have been a really big expensive problem if the hospital had been built with it like that.
He then went on to show us some of his work in Crysis, such as a piece he is working on to go in a small Sydney alley way. He is working on the theory that global warming happens and the water level rises to flood a lot of the city.
He is currently working on a big hospital project and he is using Real-Time to allow doctors and nurses and others to walk around the hospital. This means they can check if there is adequate spacing and other things in the rooms. They already ran into one problem where the lift in the rooms for heavy people didn't have enough room to work and it also collided with the doors when opened. This may not have come up if they where not using real time and could have been a really big expensive problem if the hospital had been built with it like that.
He then went on to show us some of his work in Crysis, such as a piece he is working on to go in a small Sydney alley way. He is working on the theory that global warming happens and the water level rises to flood a lot of the city.
Saturday, May 30, 2009
Week 11 Excursion
For Week 11 we went on a little trip up to the UNSW Scientia building. Up in this build is what they call iCinema. iCinema is basically a 360 degree 3D cinema room. It is set up with 12 projectors each projecting onto a giant curved projection screen. The images projected are 3D images so you must use 3D glasses to get the full effect.
They showed us a number of videos showing off how this cinema could be used. One was simply a video taken from a car showing a 360 Degree panoramic so it was like you are actually driving the car and can look around.
The other main one they showed us was an interactive real time environment that could be used to educate miners of the dangers they may face. It showed how this type of technology could be used in many ways, specially in the way of real time environments.
They showed us a number of videos showing off how this cinema could be used. One was simply a video taken from a car showing a 360 Degree panoramic so it was like you are actually driving the car and can look around.
The other main one they showed us was an interactive real time environment that could be used to educate miners of the dangers they may face. It showed how this type of technology could be used in many ways, specially in the way of real time environments.
Wednesday, May 27, 2009
Progress
So after the Presentation and the Crits from other groups we have decided on some areas that we need to work on. More detailed Crit comments are on the team blog.
Summary of crits from other groups.
- Need more interactivity in the building
- interior spaces need more textures
- Better surrounding landscape
- Texture and detail the surrounding buildings
- materials and textures
- more AI
- interior furniture
So as we make our final environment we wil all work on different areas to fix these problems.
Summary of crits from other groups.
- Need more interactivity in the building
- interior spaces need more textures
- Better surrounding landscape
- Texture and detail the surrounding buildings
- materials and textures
- more AI
- interior furniture
So as we make our final environment we wil all work on different areas to fix these problems.
Saturday, May 23, 2009
Week 10 Lecture
Week 10's guest lecture was from Andrew Wallace. Andrew recently graduated from UNSW doing Architecture and is now working for LCA (Lara Caldera Architects).
Andrew has explored many real time engines to help promote architecture. Has has done some excellent work with Crysis recently. He showed us a few of his big projects including one to do with a school in Africa and one to do with Sydney Harbour. He uses ArchiCad to create the models and then puts them in real time environments.
He alos explained how LCA was starting to use real time environments to show off architecture to new and existing clients and he explained how he thought the development of real time environments would greatly improve the field of architectural visualisation.
Andrew has explored many real time engines to help promote architecture. Has has done some excellent work with Crysis recently. He showed us a few of his big projects including one to do with a school in Africa and one to do with Sydney Harbour. He uses ArchiCad to create the models and then puts them in real time environments.
He alos explained how LCA was starting to use real time environments to show off architecture to new and existing clients and he explained how he thought the development of real time environments would greatly improve the field of architectural visualisation.
Subscribe to:
Posts (Atom)